// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System;
using System.IO;

public class MPU6050Test : ModuleRules
{
    private string PocoInclude
    {
        get { return "D:\\SDK\\SDK_VS2015\\poco1.6.1\\include"; }
    }

    private string PocoLib
    {
        get { return "D:\\SDK\\SDK_VS2015\\poco1.6.1\\lib64"; }
    }

    public MPU6050Test(TargetInfo Target)
    {
        PublicIncludePaths.AddRange(new string[] { PocoInclude });
        PublicLibraryPaths.Add(PocoLib);

        Definitions.Add("POCO_STATIC");

        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

		PrivateDependencyModuleNames.AddRange(new string[] {  });

		// Uncomment if you are using Slate UI
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
    }
}